You know, behind all this is a deeper answer: You've said a lot of things that indicate you don't feel you know enough to write this—or that you will not be taken seriously. Trust yourself. You know the *good story* you want to tell. Tell it. You made a good start by saying what you wanted to HAVE happen. This technology or process is not known to us, so you define it the way that makes sense to you,which could be best done, perhaps by avoiding even mentioning how it works! I remember one novel, where aliens just moved/teleported/etc and all they said was that they used the principles of "transference" and "placement." In this case, it's more important that you establish (at LEAST for YOU, the author, to know) what the rules of your universe are. In this case, you can take a page from the book of fantasy writers, and realize that you are essentially building a *magic system* in which case, you can use Brandon Sanderson's 3 rules of making magic systems. Check those out: Use those rules and know that the vast majority of people probably know less than you, not more, and that if you follow the rules of good storytelling, character development and all that—along with the rules above—you will be a success. Star Trek is a worldwide phenomenon, even if it's teleportation system seems physically dubious and/or impossible. In fact, the only detractors OF its teleportation system are the die-hard fans who already deeply love it. Have a bad story and a bad cover, then maybe you'll be laughed at. Get some science wrong in the middle of an amazing entertaining saga? Not so much.
I am much indebted to this conversation to remind me that I just need to tell a good story when it comes to Animus… really nothing more than that. Sometimes the advice I give others is the advice I need for myself.