This Transmedia Tuesday let's talk about how to create progress. One of the most important methods to continue going forward is to create motivation based on a sense of achievement.
I've heard multiple people talk about "gamification" and making progress rewards. Here's what I'm trying to demonstrate my progress.
If you want to achieve what you want, to create something specific, it often helps to keep score—give yourself more than one big reward at the end, but little rewards along the way. Even acknowledging how far you've gotten can be a form of reward. I created the following progress charts to demonstrate where I'm at with all the parts of the Animus project.
With one comic under our belt, we are now working on comic issue #2.
So far, the script is underway, we have some work on several pages, but more work needs to happen!
ANIMUS CARD GAME
The card game is perhaps our most robustly progressed-upon of our current projects. After having done several black and white versions, we've actually created an entire finished, glossy color version.
What remains, in addition to some rules updates, are the new characters that our design/rules team are suggesting, and then finalizing the next edition.
The Animus novel is intended to cover a lot of the ground that is not discussed in-depth in the game, webseries, or comic.
This story is not just a separate project, but a weaving together of the deeper aspects of things mentioned in other projects.
The Animus webseries, while underway, and closest to rolling out, actually was the hardest to quantify.
Technically, the Animus webseries is the slimmest production process—but because of it's episodic nature, it took me a little longer to think about how to quantify production.
How do you create your sense of progress?
Share your thoughts in the comments below.