Since the pages of the first Animus comic rolled off the million dollar presses in Holland, Michigan, the world has had a chance to finally see the Animus world firsthand. But does it all make sense?
Recently, one of content helpers pointed out that it would be helpful to have a breakdown of some of the characters from the comic b ook.
The Animus: Rites of Passage storyworld is rife with lands, races, plant life, languages, astronomical concepts, cities, towers, dungeons and more… and, as you might expect, characters.
Here's an introduction to a few of the characters you'll meet if you have a copy of Animus: Rites of Passage, issue #1 — the classic edition.
This gnarled Doth is the last remaining archer from the Rift War to man a watchtower. Despite being told over and over again that the war is over, he refuses to move on—even when refugees come to him, warning him of a greater danger that even the walls of his tower cannot defend against. One of the first rounds of refugees is headed by airship Captain Trevinor, and young Reesk (Rat) warrior Jo-Bi. It was not until Onna and Taraka arrived, that Pellos began to consider the option of moving on.
One of the oldest characters among the Animus races, Onna is an ancient Wizard-She, who has seen the rise and fall of dynasties, both among her own cold-blooded people and the mortal races as well. Though she hails as a friend to Pellos and the others, her powers, and agendas, are not fully understood. One thing that she is known to be able to do is communicate telepathically with others of her species, as well as Fluctuant shapeshifters (who presumably have taken on the Amfrassian form). Known as a "Broodmother" among her people, she is known for her manipulation of the fundamental forces of life itself. She comes to Pellos' tower with Taraka the Här-Bownan, delivering a dire message—Taraka's vision of the world's end, and a gift—the other half of Pellos' father's bow.
A young Bownan (rabbit), eager to avenge his fallen family, who is the traveling companion of Onna, the Amfrassian (Frog) Wizard-She, who escaped the Hidden Valley with her, after the Raptors began their attack. His small, lean frame belies his courage and stalwart determination to get things done. Known to rush ahead impulsively, Taraka sees visions of the future—one of which, concerning the end of the world, he shares with Pellos, prompting that older Doth (dog) archer to send a message to the Fluctuant Warlords for help.
A young and aspiring Kolain foodmaker. He arrives in the story when his family is rescued by Pellos from a band of attacking razor-kites that assault his family hot air balloon. His family supplies food to the starving refugees with Pellos.
Airship Captain, who, with the help of young Reesk (rat) warrior Jo-Bi, brought the refugees out of the Hidden Valley after the first Raptor attack there—to . As such, he is the defacto leader of the refugees, and represents them to Pellos.
This young warrior, companion to Captain Trevinor, is the nephew of the Duke of the Brown tribe. Jo-Bi hails from an earlier century, having only recently emerged from the slower-running time of the Hidden Valley with the refugees.
There are quite a few more characters that I have not yet mentioned—such as Rhash, or the Deft Lieutenant of the Tyrant King, or the Fluctuant Commanders, but perhaps those are best left for another time…
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