Proper introductions are long overdue. Audience—meet Animus!--Animus—meet the Audience! It's certainly been long enough since Animus itself has been given a proper introduction on this blog (if that's happened at all!)
This Storytelling Sunday let's delve into what Animus is and how its story is told from a creative, worldbuilding and personal standpoint.
The Reesk (rats) are, by the modern era of the Animus universe, are a sunken and depraved set of beings existing only at the fringes of the known world—exiled, lost and barbaric.
The irony is that they were not always that way. At one time, the Reesk ruled a vast Empire spanning much of the main central continent of Bown. At one time their culture and technology surpassed all others on the world, leaving the rabbit-like races at the fringes of society. Without further ado, here is a brief intro to the world of the Reesk.
Though the stories of Animus center ultimately on the trials and tribulations of species like the Doth (dogs) and Kolain (koalas), in their never ending struggle with the forces left behind by the Tyrant King, few players on the world stage of Animus have set such a scene, left such a legacy, as the Sea-Här (rabbit sailors) of the Island of Mahira.
The Sea-Här, or Mahirans, are the people of the famous (or infamous) Princess Jump-So-High, an indirect descendant of the legendary King Hräll of the Phantom Winter. The impact of the Mahirans to the modern world of Animus cannot be underestimated.
Welcome to another Worldbuilding Wednesday! In this edition, we look at some of the heroes of Animus' opposite numbers: villains—those who occupy the dark, antagonistic spaces of the Rites of Passage storyworld.
In your transmedia project, what people or forces work against your main characters? Read on to discover some of mine—some of the people and creatures that comprise the dark forces of Animus!
This week, we'll discuss the four different lands that are sources and settings for the characters of the Rites of Passage transmedia storyworld.
These worlds, also known as The Four Lands--Doth, Bown, Borealis and The Hidden Valley—form the backbone of the storytelling at this stage of the Animus saga.
I thought it would be time to jump in and talk about Animus—not just what I'm doing about it, or my abstract thoughts about the process and principles behind making it—but the it itself. Time for the world and not just the maker!
To understand the Animus world is to understand its races--the inhabitants of the three lands… and the worlds beyond.
I thought I would start introducing you to the world of Animus by discussing one of the races that inhabited the world—but are gone now… who have passed away in to the mists of time and history.
This topic was actually prompted by a phone call I had with my son today, in which he asked, "Daddy, why are there no chicken people in roleplaying [Animus]?"
You may have heard me say, if you were at the convention at least, that the Animus storyworld contains an outlined, planned story arc of 25 years.
How and why would I do such a thing? Isn't that a lot of work? Aren't there pitfalls to doing it that way? Well, fair reader—dive ahead to see what exactly I meant when I said that Animus has 25 years of story ahead.
As Americans and others around the world celebrate Thanksgiving, with at least a stated purpose of remembering what we have to be grateful for, it seemed appropriate to point out some of the amazing ways that gratitude is an essential fuel for the worldbuilding process.
Photo credits: Graphic Stock and Video Blocks
This is probably going to be the first in a series of posts on the mental and/or spiritual attitudes necessary to cultivate the discipline of worldbuilding. There are many things we have to be thankful for as worldbuilders, and many reasons gratitude helps us achieve our goals.
Well, that title sure is a mouthful! But if you like maps, here's a new way to get some inspiration—and a cool activity you can do for someone's birthday, or another celebration where a scavenger hunt would work well!
Unfortunately, the video has been delayed—but it came forth at last! Arr…ye mateys. I offer you this activity, that you can do for a loved one's birthday—it involves one of the favored pass time of the worldbuilder, mapmaking.