Proper introductions are long overdue. Audience—meet Animus!--Animus—meet the Audience! It's certainly been long enough since Animus itself has been given a proper introduction on this blog (if that's happened at all!)
This Storytelling Sunday let's delve into what Animus is and how its story is told from a creative, worldbuilding and personal standpoint.
For centuries, millenia even, human beings have told stories. From before the first cave paintings marked on rocky walls, people have endeavored to communicate their striving, their longing, their hopes, and their fears.
As the creator of the Animus storyworld, the answer to why I create is quite important to me. Here are my reflections on why we tell stories and what it means to us.
Recently, I met a young woman at a motivational seminar. She struck me as a positive person, despite the struggles that she shared about her life. These struggles, made her feel very familiar to me, as did her proclivity for being a short film director and multimedia artist. Afterall, that's me.
© Haywiremedia | Dreamstime.com - Glowing Tree Of Hope On Hill Photo
I told her about my background learning "psychological kinesiology" and doing work on the subconscious mind, as a part of my own healing process. She immediately assumed (perhaps correctly!) that I would somehow be able to do an "energy reading" on her. Rather than reveal the truth about whether or not I have any actual mystical powers, I decided to give her a bit of insightful advice about herself. This is what I said.
Does art arise from a series of rules and principles, or from something which more deeply underlies any conscious form of self-regulation?
Any serious, passionate, or professional creative worker will tell you that you there is a huge amount of craft, discipline and commitment that goes into the work they do. However, it is likely that they will admit that there may be something numinous that more deeply undergirds creative work.
Although work has been creeping forward towards the goals of Animus, very little has been updated on the blog. It's time to get focused.
Here are some of the things that are happening in the world of the Animus behind-the-scenes "workshop." Read on to discover more! :)
I'd hope to have this out on Feb. 28th, but the "Exchange of Hearts" day has been delayed by the orbiting prevalence of the solar rotation — *cough cough*—it's not done yet.
In the mean time, here's some preparatory artwork to look at.
You may have heard me say, if you were at the convention at least, that the Animus storyworld contains an outlined, planned story arc of 25 years.
How and why would I do such a thing? Isn't that a lot of work? Aren't there pitfalls to doing it that way? Well, fair reader—dive ahead to see what exactly I meant when I said that Animus has 25 years of story ahead.
The internet has been abuzz about the new Star Wars teaser trailer.
As Americans and others around the world celebrate Thanksgiving, with at least a stated purpose of remembering what we have to be grateful for, it seemed appropriate to point out some of the amazing ways that gratitude is an essential fuel for the worldbuilding process.
Photo credits: Graphic Stock and Video Blocks
This is probably going to be the first in a series of posts on the mental and/or spiritual attitudes necessary to cultivate the discipline of worldbuilding. There are many things we have to be thankful for as worldbuilders, and many reasons gratitude helps us achieve our goals.
Well, that title sure is a mouthful! But if you like maps, here's a new way to get some inspiration—and a cool activity you can do for someone's birthday, or another celebration where a scavenger hunt would work well!
Unfortunately, the video has been delayed—but it came forth at last! Arr…ye mateys. I offer you this activity, that you can do for a loved one's birthday—it involves one of the favored pass time of the worldbuilder, mapmaking.