It's high time I said "hi!" and gave a proper introduction to myself—the author of these blogs, the Launch Your Universe brand and site, and the creator of the Animus transmedia storyworld.
Who am I? Where do I come from? What do I do? I share a look at who Joe Kawano: Animus Creator is in the paragraphs below.
Although work has been creeping forward towards the goals of Animus, very little has been updated on the blog. It's time to get focused.
Here are some of the things that are happening in the world of the Animus behind-the-scenes "workshop." Read on to discover more! :)
We're ready to return to who we are—I believe it's true of our species, but it's just as true for many of us as individuals…
…not the least of which is me. In light of that, the topical nature of the blog needs to shift to reflect what the blog was always meant to be.
After all this time, I find myself pulling my hair and shrieking: “WHY SO LONG, WEBSERIES? WHY???” … Well, not really—shrieking, or pulling out hair—at least not…outwardly. Or maybe that was you doing that—waiting for me to deliver on yet another deadline.
Here are my thoughts about what happened so far. Those of you who have been patient enough to stay with me through the minefield of broken release promises are about to be rewarded.
I'd hope to have this out on Feb. 28th, but the "Exchange of Hearts" day has been delayed by the orbiting prevalence of the solar rotation — *cough cough*—it's not done yet.
In the mean time, here's some preparatory artwork to look at.
You may have heard me say, if you were at the convention at least, that the Animus storyworld contains an outlined, planned story arc of 25 years.
How and why would I do such a thing? Isn't that a lot of work? Aren't there pitfalls to doing it that way? Well, fair reader—dive ahead to see what exactly I meant when I said that Animus has 25 years of story ahead.
The internet has been abuzz about the new Star Wars teaser trailer.
As Americans and others around the world celebrate Thanksgiving, with at least a stated purpose of remembering what we have to be grateful for, it seemed appropriate to point out some of the amazing ways that gratitude is an essential fuel for the worldbuilding process.
Photo credits: Graphic Stock and Video Blocks
This is probably going to be the first in a series of posts on the mental and/or spiritual attitudes necessary to cultivate the discipline of worldbuilding. There are many things we have to be thankful for as worldbuilders, and many reasons gratitude helps us achieve our goals.
3000 comics printed—hundreds sold or given out for special deals at the convention—with a beautiful multimedia setup.
Animus has gained ground—but… …all this came with a cost, and its own share of adventure.
Today it was final. I tied up a part of my life I'd held on for almost a decade and let it go. I'd been holding onto things for a long time, and the hands that held them, those hands were not free to do other things.
If you're wondering where this blog has been, this explains exactly where…