Following the recent controversy around the bootleg boot reboot incident, Animus executives Kevin Green and Joe Kawano have chosen to step down from their positions on Animus. In a surprise move, Green and Kawano have named their replacements, actual animals, in hopes that hiring from within the four-footed community would provide a greater sense of authenticity to Animus readership and the larger animal community.
Though the stories of Animus center ultimately on the trials and tribulations of species like the Doth (dogs) and Kolain (koalas), in their never ending struggle with the forces left behind by the Tyrant King, few players on the world stage of Animus have set such a scene, left such a legacy, as the Sea-Här (rabbit sailors) of the Island of Mahira.
The Sea-Här, or Mahirans, are the people of the famous (or infamous) Princess Jump-So-High, an indirect descendant of the legendary King Hräll of the Phantom Winter. The impact of the Mahirans to the modern world of Animus cannot be underestimated.
This week, we'll discuss the four different lands that are sources and settings for the characters of the Rites of Passage transmedia storyworld.
These worlds, also known as The Four Lands--Doth, Bown, Borealis and The Hidden Valley—form the backbone of the storytelling at this stage of the Animus saga.
It's been a while since I've shared some real behind-the-scenes look into the making of the Animus world, and as progress continues on the Rites of Passage comic's second issue, it seems high time for another update on how the creation process is done—through story, pencils, inking, coloring and letters—all the way to the finished page.
The process of creating a page of comics has multiple stages, at least for me, and it would be my pleasure to break them down and share them with you. Here is how I create the pages for Animus: Rites of Passage's second comic issue.
The image above shows me with a box of my printed Animus: Rites of Passage comics—a bit of a pun, but also a serious a visual metaphor for where we are right now.
Today it was final. I tied up a part of my life I'd held on for almost a decade and let it go. I'd been holding onto things for a long time, and the hands that held them, those hands were not free to do other things.
If you're wondering where this blog has been, this explains exactly where…
In the interview I did with Madeleine Holly-Rosing, and asked her, if she could talk to herself when she was just starting out, what she would say to herself back then—and of course; this would apply to other creators starting out as well.
I know all of you are still waiting for the second episode of the podcast—or at the very least, I am. Read on for my exposition on her four points.
Here's a short teaser of what you can expect in the upcoming weeks—a podcast! This teaser contains a series of short excerpts from a longer interview with the editorial staff at the Toronto Comics Anthology.
[Download Podcast] [Duration: 5:20]
The Launch Your Universe video blog features an accompanying podcast that includes the audio version of each episode along with…