Proper introductions are long overdue. Audience—meet Animus!--Animus—meet the Audience! It's certainly been long enough since Animus itself has been given a proper introduction on this blog (if that's happened at all!)
This Storytelling Sunday let's delve into what Animus is and how its story is told from a creative, worldbuilding and personal standpoint.
It's high time I said "hi!" and gave a proper introduction to myself—the author of these blogs, the Launch Your Universe brand and site, and the creator of the Animus transmedia storyworld.
Who am I? Where do I come from? What do I do? I share a look at who Joe Kawano: Animus Creator is in the paragraphs below.
Preproduction has begun in earnest for the Animus: Rites of Passage second comic issue, and with it comes the promise of working with another artist in a much bigger way than on the first issue.
This leaves us with a great opportunity to develop a team, and potentially quite a bit more synergy and forward momentum than we've had thus far. One thing that's required, is a common understanding of the (now artistically) shared world of Animus. As such, it's been necessary to visually define some basic elements. One of these things, involves coloring characters for this world for which we're laying a foundation.
Recently, I met a young woman at a motivational seminar. She struck me as a positive person, despite the struggles that she shared about her life. These struggles, made her feel very familiar to me, as did her proclivity for being a short film director and multimedia artist. Afterall, that's me.
© Haywiremedia | Dreamstime.com - Glowing Tree Of Hope On Hill Photo
I told her about my background learning "psychological kinesiology" and doing work on the subconscious mind, as a part of my own healing process. She immediately assumed (perhaps correctly!) that I would somehow be able to do an "energy reading" on her. Rather than reveal the truth about whether or not I have any actual mystical powers, I decided to give her a bit of insightful advice about herself. This is what I said.
Does art arise from a series of rules and principles, or from something which more deeply underlies any conscious form of self-regulation?
Any serious, passionate, or professional creative worker will tell you that you there is a huge amount of craft, discipline and commitment that goes into the work they do. However, it is likely that they will admit that there may be something numinous that more deeply undergirds creative work.
The Reesk (rats) are, by the modern era of the Animus universe, are a sunken and depraved set of beings existing only at the fringes of the known world—exiled, lost and barbaric.
The irony is that they were not always that way. At one time, the Reesk ruled a vast Empire spanning much of the main central continent of Bown. At one time their culture and technology surpassed all others on the world, leaving the rabbit-like races at the fringes of society. Without further ado, here is a brief intro to the world of the Reesk.
Though the stories of Animus center ultimately on the trials and tribulations of species like the Doth (dogs) and Kolain (koalas), in their never ending struggle with the forces left behind by the Tyrant King, few players on the world stage of Animus have set such a scene, left such a legacy, as the Sea-Här (rabbit sailors) of the Island of Mahira.
The Sea-Här, or Mahirans, are the people of the famous (or infamous) Princess Jump-So-High, an indirect descendant of the legendary King Hräll of the Phantom Winter. The impact of the Mahirans to the modern world of Animus cannot be underestimated.
Welcome to another Worldbuilding Wednesday! In this edition, we look at some of the heroes of Animus' opposite numbers: villains—those who occupy the dark, antagonistic spaces of the Rites of Passage storyworld.
In your transmedia project, what people or forces work against your main characters? Read on to discover some of mine—some of the people and creatures that comprise the dark forces of Animus!
This week, we'll discuss the four different lands that are sources and settings for the characters of the Rites of Passage transmedia storyworld.
These worlds, also known as The Four Lands--Doth, Bown, Borealis and The Hidden Valley—form the backbone of the storytelling at this stage of the Animus saga.