The Reesk (rats) are, by the modern era of the Animus universe, are a sunken and depraved set of beings existing only at the fringes of the known world—exiled, lost and barbaric.
The irony is that they were not always that way. At one time, the Reesk ruled a vast Empire spanning much of the main central continent of Bown. At one time their culture and technology surpassed all others on the world, leaving the rabbit-like races at the fringes of society. Without further ado, here is a brief intro to the world of the Reesk.
Though the stories of Animus center ultimately on the trials and tribulations of species like the Doth (dogs) and Kolain (koalas), in their never ending struggle with the forces left behind by the Tyrant King, few players on the world stage of Animus have set such a scene, left such a legacy, as the Sea-Här (rabbit sailors) of the Island of Mahira.
The Sea-Här, or Mahirans, are the people of the famous (or infamous) Princess Jump-So-High, an indirect descendant of the legendary King Hräll of the Phantom Winter. The impact of the Mahirans to the modern world of Animus cannot be underestimated.
Welcome to another Worldbuilding Wednesday! In this edition, we look at some of the heroes of Animus' opposite numbers: villains—those who occupy the dark, antagonistic spaces of the Rites of Passage storyworld.
In your transmedia project, what people or forces work against your main characters? Read on to discover some of mine—some of the people and creatures that comprise the dark forces of Animus!
This week, we'll discuss the four different lands that are sources and settings for the characters of the Rites of Passage transmedia storyworld.
These worlds, also known as The Four Lands--Doth, Bown, Borealis and The Hidden Valley—form the backbone of the storytelling at this stage of the Animus saga.