For those of you who have been interested in my Animus project, a storyworld of anthropomorphic animal-humanoids, you may be excited to know that we are hosting a live playtest for the cardgame that goes with the series—using the free Roll20 app!
If you're interested, comment below.
Well, that title sure is a mouthful! But if you like maps, here's a new way to get some inspiration—and a cool activity you can do for someone's birthday, or another celebration where a scavenger hunt would work well!
Unfortunately, the video has been delayed—but it came forth at last! Arr…ye mateys. I offer you this activity, that you can do for a loved one's birthday—it involves one of the favored pass time of the worldbuilder, mapmaking.
In the interview I did with Madeleine Holly-Rosing, and asked her, if she could talk to herself when she was just starting out, what she would say to herself back then—and of course; this would apply to other creators starting out as well.
I know all of you are still waiting for the second episode of the podcast—or at the very least, I am. Read on for my exposition on her four points.
It may seem that the world is not ready to accept who you are. You face challenges, often, even accepting yourself for who you are. How then can you expect to be accepted if you are not able to do so for yourself?
You may feel smoothered, unable to express yourself. Often times, being a minority in your field can exacerbate a feeling of isolation and inability to move forward—at least when it comes to moving on your dreams, or to creating the values that you want to see in the world around you.
In today's world, many are seizing the opportunities afforded them by the changing landscape of media, and without waiting for the permission of traditional gatekeepers, are believing in their vision, taking responsibility for their goals, and sallying forth to make real the dream they can feel in their very bones.
You don't have to wait for somebody else to say "yes." That's the gist of what I was told in a recent interview I did (see episode #2 of the podcast.)
Read more about the independent path, including the short video below.
It's often a good way for book or indy creators, being interviewed is one of the most useful things to do. Are you interested in being interviewed on the Launch Your Universe blog or podcast?
Schedules fill up quickly, so we may not have a lot of slots available.
Many of you may have seen my tweets about the Facebook page (as opposed to the group) that I help administer.
It's a fun place! Watch the video or read on about the page to find out more.
I've been giving a lot of writing advice lately—in a number of online communities. People will post questions, and the community will happily give feedback. I was among those who joined in!
After I joined in to help, I thought it might help others to share the feedback I've given others. Here, in no particular order, are some random bits of feedback, concatenation of ideas, and a few general statements…
Now—at last—here is the second episode of your favorite worldbuilding, transmedia, and storytelling webshow. The robot may be temporarily deactivated, but that hasn't stopped me from moving forward!
I'll take a look at our first interviewee's work, and share what I've learned. Click "Read more" to see the show notes.
Because it's time, I'll "lay my cards out" about the prototype Animus game. I've always wanted to do things with the biggest hurrah possible, but as I learned to today, sometimes you need to let go of perfect. Stop waiting, because the time has come to do something.
For me, it was time to announce that the Animus card-game is officially drafted and ready to playtest.