- Make Sure That Your Color Schemes Differentiate: If you look at the image above you’ll see that though the characters inhabit a very similar “fur tone” range, they still find ways to look different. This is particularly important for panels or shots where you may only see part of a characters—such as a hand, or an elbow.
- Add Points of Light to Characters’ Eyes: This ensures that there will be an aliveness to their facial features. Though almost all Animus characters have solid black eyes, I add a reflection that indicates life (wetness and roundness). Make sure your reflections are on the same place (not mirrored) on each eye!
- Think of your characters’ as rounded 3D objects: Notice how color patches bend around the edges of characters above. It’s important to think of coloring your characters as a three-dimensional process. Imagine you’re painting a figurine, rather than simply creating on a flat surface.
While I understand that most of my tips apply to comic art, character development when it comes to color applies to animation, illustrated books, games and more.